Author: Kindred Games

Steam Page is Live!

The Steam Store Page is FINALLY live! This morning I pushed the big red “publish” button on Steam and sent the Coming Soon page out into the world for people to see. If you want to Wishlist the game so you know when it launches and can follow the development please head over to the…
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The Forest for the Trees

This last week I spent a few days reverse engineering some stylized trees and making my own with some of the techniques I learned. At first I thought the leaves were going to look really out of place in the world, but after I finished I fell in love with the way they turned out.…
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Reflection time

It’s April 2019. A year after the original planned release date for the game. When Swords ‘n Magic was first conceived it was supposed to be a short foray into Unreal Engine to get my feet wet and learn the ropes. A year and a half and two project restarts later and I think we’re…
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Playing Catch-up

In the last couple months we’ve come a long way with the game, but not as far as I was hoping. So what has changed? Well we have a robust and feature-packed item and inventory system that allows not only players, but also NPC’s and enemies to utilize any item created in the game. These…
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November Update

I’m getting worse and worse at this it seems. Swords ‘n Magic and stuff has gone through a lot of changes over the last year, but 13 months into development (1 month on the latest revision) and the game is looking and feeling very solid. I’m still streaming the development full time over at https://www.twitch.tv/kindreddev so…
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The End of a Hiatus

My family and I moved a few weeks ago. My wife was relocated for a promotion and we ended up in a new state. We were very excited about the move, but boy was it a stressful affair. Because of the hectic nature of moving to a completely new state where you don’t know anyone…
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So much dark work!

So another update is finally here. This one is going to be pretty messy because there’s been a lot of ups and downs going on. Let’s start with the good. Today is Janna’s birthday! Happy birthday Mrs. Kindred! Thanks to my AWESOME Twitch viewers we were able to buy her a freakin’ Nintendo Switch for…
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Long past due updates

Life can get crazy when people start getting interested in your game. I wasn’t ready for this, but boy has it been exciting. A few weeks ago the Alpha 1 was launched as a closed test. Then about 10 minutes later after discovering almost immediately a game breaking bug, Alpha 1.0.1 was launched. Alpha 1.0.1…
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I am now Kindred Games!

Today I filed for a new LLC.  The game was originally planned to release under Everbrave Interactive, which was reflected in my Twitch channel, but due to some possible future complications with other members of the company, I thought it best to launch this under a separate, solely owned entity. So I’m officially operating under…
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Site update and game progress!

I seem to be getting worse and worse about posting here.  But here I am, and I’ve updated the site’s headers to better work with the new direction the site needs to be moving in.  In addition, I’ve added a much-requested media section that shows off some screenshots from the current game world. I can’t…
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